Game user acquisition & performance marketing
We connect your game with high-intent players. Media buying across 15+ traffic sources, funnels and creatives built in-house — and every install, registration and payer measured.
- games promoted
- 137
- GEOs covered
- 37+
- returning clients
- 85%


10K+
Players acquired
Sea of Conquest
Pirate strategy
137 games promoted — a selection
Not just another agency
No vanity reach, no impressions report. These are the numbers we are willing to be judged by.
- Revenue generated
- €7M+
- Games promoted
- 137
- Owned audience
- 751K
- Returning clients
- 85%
- GEOs covered
- 37+
Trusted by publishers including
Game marketing services
Six disciplines that usually sit with six different vendors. With us they share one brief, one team and one goal: players.
- Learn more about performance marketing
Performance marketing
15+ traffic sources, bought and optimised every day around the numbers you report on — installs, registrations and paying players. Budget moves to what converts.
- + 10 more
- Learn more about creative production
Creative production
Static and video creatives from our own AI pipeline, built on tested angles and shipped fast enough to keep every campaign fresh.
- Learn more about interactive funnels
Interactive funnels
Instead of a page players scroll past, they pick a hero, make a few choices and arrive at your landing page ready to play.
- Learn more about tracking & reporting
Tracking & reporting
Every click followed from the ad to the paying player. You see the same live numbers we do — per market, per creative, per day.
- Click
- Registration
- Install
- Payer
Market research
Before we spend a euro: which markets pay, which audiences convert, and what your competitors are already running.
DE
US
JP
KR
TW
UK
TR
- + 30 more
Localisation & copy
Copy that sounds local, not translated. Every funnel and creative ships in 20+ languages as standard — and in any other your players speak.
- Who leads the outpost?
- Wer führt den Außenposten?
- 前哨基地を率いるのは誰?
- 누가 전초기지를 이끌까?
How a launch runs
- 01
Brief
You tell us the game, the markets that matter and where your numbers sit today.
- 02
Build
Funnels and creatives, made for your game and ready before the first euro is spent.
- 03
Launch & test
Campaigns go live and we test what works — messages, audiences and markets, side by side.
- 04
Scale
Budget follows the winners. You see the same numbers we do, every step of the way.
Step one is a short message.
Tell us about your gameThe team

Frank Nowak
CEO
Frank has spent more than ten years in the games industry. He leads strategy and operations at Nomads Digital and holds every campaign to one standard: results you can measure.

Jan Rojek
Head of Media Buying
Jan leads media buying at Nomads Digital and is hands-on in every launch — from creative testing to the automation and AI tools behind our campaigns.
Let's talk
Tell us about the game and the markets you care about. We'll come back with what we would run first.
- A reply within one business day
- A first read on your launch — not a 40-page deck
- Straight answers from the people who run the campaigns

















































