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Game user acquisition & performance marketing

We connect your game with high-intent players. Media buying across 15+ traffic sources, funnels and creatives built in-house — and every install, registration and payer measured.

games promoted
137
GEOs covered
37+
returning clients
85%
Sea of Conquest

10K+

Players acquired

Sea of Conquest

Pirate strategy

137 games promoted — a selection

Rise of Kingdoms
State of Survival
King of Avalon
Star Trek Fleet Command
RAID: Shadow Legends
Delta Force
NARAKA Bladepoint
World of Sea Battle
Foundation
Tiles Survive
Last Fiefdom
Sunrise Village
Forge of Empires
Project Entropy
Neverness to Everness

Not just another agency

No vanity reach, no impressions report. These are the numbers we are willing to be judged by.

Revenue generated
€7M+
Games promoted
137
Owned audience
751K
Returning clients
85%
GEOs covered
37+

Trusted by publishers including

Game marketing services

Six disciplines that usually sit with six different vendors. With us they share one brief, one team and one goal: players.

  • Performance marketing

    15+ traffic sources, bought and optimised every day around the numbers you report on — installs, registrations and paying players. Budget moves to what converts.

    Learn more about performance marketing
    • + 10 more
  • Creative production

    Static and video creatives from our own AI pipeline, built on tested angles and shipped fast enough to keep every campaign fresh.

    Learn more about creative production
  • Interactive funnels

    Instead of a page players scroll past, they pick a hero, make a few choices and arrive at your landing page ready to play.

    Learn more about interactive funnels
  • Tracking & reporting

    Every click followed from the ad to the paying player. You see the same live numbers we do — per market, per creative, per day.

    Learn more about tracking & reporting
    1. Click
    2. Registration
    3. Install
    4. Payer
  • Market research

    Before we spend a euro: which markets pay, which audiences convert, and what your competitors are already running.

    • GermanyDE
    • United StatesUS
    • JapanJP
    • South KoreaKR
    • TaiwanTW
    • United KingdomUK
    • TurkeyTR
    • + 30 more
  • Localisation & copy

    Copy that sounds local, not translated. Every funnel and creative ships in 20+ languages as standard — and in any other your players speak.

    • Who leads the outpost?
    • Wer führt den Außenposten?
    • 前哨基地を率いるのは誰?
    • 누가 전초기지를 이끌까?

How a launch runs

  1. 01

    Brief

    You tell us the game, the markets that matter and where your numbers sit today.

  2. 02

    Build

    Funnels and creatives, made for your game and ready before the first euro is spent.

  3. 03

    Launch & test

    Campaigns go live and we test what works — messages, audiences and markets, side by side.

  4. 04

    Scale

    Budget follows the winners. You see the same numbers we do, every step of the way.

Step one is a short message.

Tell us about your game

The team

  • Frank Nowak, CEO at Nomads Digital

    Frank Nowak

    CEO

    Frank has spent more than ten years in the games industry. He leads strategy and operations at Nomads Digital and holds every campaign to one standard: results you can measure.

  • Jan Rojek, Head of Media Buying at Nomads Digital

    Jan Rojek

    Head of Media Buying

    Jan leads media buying at Nomads Digital and is hands-on in every launch — from creative testing to the automation and AI tools behind our campaigns.

Let's talk

Tell us about the game and the markets you care about. We'll come back with what we would run first.

  • A reply within one business day
  • A first read on your launch — not a 40-page deck
  • Straight answers from the people who run the campaigns